Requirements: Must have a total of at least 10 months in spells, including at least 5 months worth of Fire Elemental spells (if taken through a class, this 5-month - but not the 10-month - requirement is fulfilled if the equivalent skill costs of the Mage's Fire Elemental spells would be at least 5 months), which must include the Fireball spell.
Limitations: Weapon max: 1, No elemental spells other than Fire. No other magical orders. Gain the 'Vulnerable to Water' disadvantage. If the character already had this disadvantage before entering this order, the character also becomes phobic and allergic to it as well, and can not willingly approach within 20' of any significant body of water (anything more than a large puddle), nor can they attack or go near anyone wielding or affected by any obvious water spells.
Advantages: The Pyromancer's Fire Elemental spell chant lengths are all cut in half - except for their Fireball recharge chant, which is unaffected. Burning the body of a Pyromancer takes twice as long as normal.
| Cost | Name | Abilities | Prerequisites |
| 2 | Dabbler (Pick 1) | Scorch | Ignite & Cremate Spells |
| Fire Shield | None | ||
| 2 | Beginner (Pick 1) | Fire Armor | Protection from Fire |
| Wall of Fire | Fire Shield | ||
| 2 | Amateur (Pick 1) | Double Magic Missiles | Magic Missile Spell |
| Immune to Fire | Fire Armor | ||
| 2 | Skilled (Pick 1) | Fire Form | Scorch & Immune to Fire |
| Unsearchable Focus | None | ||
| 2 | Master (Pick 1) | Fast Fireball | Fireball Spell |
| One-Handed Fireball | Fireball Spell | ||
Alternatively, this spell can be cast like the Cremate spell with the chant reduced to: "Cremate, I destroy this item" and the ability to destroy items that are Soaked (but not those that are Drenched).
This spell may be cast with weapons in hand, but the hand that touches the object to be lit or destroyed must be empty and the caster may not move while speaking his or her chant.
Fire Shield: Caster carries a roll of red duct tape and a marker. Caster chants a 20 word chant with no weapons in hand while placing red duck tape in a circle at most 10' across. The caster MUST write "Magic Wall of Fire - can not cross, can only attack across with fire attacks, destroyed by disenchant or any water attack" clearly on the circle of tape. Once this is complete, the spell's effects begin.
The caster must be within this circle, and must remain there. If anyone disenchants the circle, or hits it with any water attack, the spell immediately ends, and the caster must pick up the entire circle before taking any other action. Any exclusively fire attacks pass through the circle without harming it and can harm the occupants, water attacks destroy the circle and also harm the occupants, any other attacks that cross the circle do not effect the occupants - occupants should call "Immune" when hit by these. The occupants may not try to use non-fire attacks on people outside the circle. It is the caster's responsibility to be sure all occupants of the circle understand the effects of this spell.
Wall of Fire: Caster carries a roll of red duct tape and a marker. He or she can use this spell to place a "wall" up to 10' long anywhere solid enough to support a wall. He or she performs a prepared 50-word chant with no weapons in hand, then lays out the duct tape, writing "Magical Wall of Fire - can not cross, can only attack across with fire or water attacks, destroyed by disenchant or any water attack" clearly on the tape. Once this is complete, the wall will exist and function just as the Fire Shield ability, except that the player may leave the area of the spell. Only one wall for each caster of this ability may be in existence at any one time.
If interrupted before completing the wall, the spell fails and the "wall" should be pulled up immediately. The caster can remove the wall at will simply by pulling up the tape.
Immune to Fire: Caster becomes immune to all exclusively fire attacks and their body can never be burned. Note that items with more than one attack form are not stopped, only the fire part will be. For example, a fire sword will not affect the mage with its fire effect, but it is still a sword and can still hurt the mage as such.
Fire Form: Caster can turn his or her body into pure elemental fire. To do this, the caster sheaths or puts down all weapons and spell props and dons a full body costume (covering at least the torso, legs and arms) that is colored red, orange, and yellow and covered in ribbons of these colors. Then the caster performs a prepared 100 word chant and the spell activates.
While in this form, the character may cast no spells (except for the below exceptions), nor use any weapons, nor may the caster speak (Caster may say "Burn", "Crackle", "Fire", etc... to draw attention to themselves, but they may not communicate ideas with speech). The caster must continually move to maintain this spell - if the caster stops moving at any point, the spell must immediately be ended.
While in this form, the caster is immune to all attacks except those from magical weapons or water attacks. The caster also gains 2 protection ribbons, which can only be used against non-instant-kill water attacks. Magical weapons and (once the protection ribbons are expended) normal water attacks do normal damage to the caster. Instant kill water attacks have a special effect on the caster - see below.
While in this form, the caster may use his or her Scorch ability at will. He or she may also destroy any readily flammable items (NOT including bodies) that are the size of a door or smaller (or a door-sized section of a larger object - such as a wooden wall), by simply performing a 100-count while touching it with both hands. The mage may cast his or her Fireball spell once while in this form with a silent casting chant - but the Fireball spell can not be recharged while in Fire Form.
Should the mage chose to end this spell - or should the mage be required to end it due to them failing to continually move - the mage should squat down into a ball, say a different 100 word chant, and then remove the costume props. After the chant is complete, the spell's effects end, but the mage may take no other actions until the costume props for this spell are completely removed.
There are disadvantages to this form however. If the mage is killed by either a magical weapon or a normal water attack while in this form, the mage dissipates into smoke. The mage should lie on the ground and assume the invisible pose in the spot where he or she died for a full half-hour, after which his or her essence has reformed enough that people can see his or her remains and he or she can be raised normally. It is possible for the mage to be raised while invisible, but only by a priest who him/herself can see invisible things and the invisibility does NOT continue once the character is raised. However, if the character is killed while in fire form by an instant-kill water attack (eg: Concussion, Mud Blob, Ice Boulder), the mage's elemental form is completely neutralized and the mage is instantly and permanently dead.
Fast Fireball: Caster's fireball recharge chant length is cut to 100 words, and the casting chant is now just "Fireball". (If the changes to these spells do not pass at the next council meeting, this ability will instead be: "Caster's Fireball recharge chant length is cut in half").